CustomBufferIterator.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef CUSTOM_BUFFER_ITERATOR_H
00031 #define CUSTOM_BUFFER_ITERATOR_H
00032 
00038 #include "RenderMesh.h"
00039 
00040 namespace nvidia
00041 {
00042 namespace apex
00043 {
00044 
00045 PX_PUSH_PACK_DEFAULT
00046 
00050 class CustomBufferIterator
00051 {
00052 public:
00058     virtual void*       getVertex(uint32_t triangleIndex, uint32_t vertexIndex) const = 0;
00059 
00065     virtual int32_t     getAttributeIndex(const char* attributeName) const = 0;
00066 
00075     virtual void*       getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, const char* attributeName, RenderDataFormat::Enum& outFormat) const = 0;
00076 
00088     virtual void*       getVertexAttribute(uint32_t triangleIndex, uint32_t vertexIndex, uint32_t attributeIndex, RenderDataFormat::Enum& outFormat, const char*& outName) const = 0;
00089 
00090 protected:
00091     CustomBufferIterator() {}
00092     virtual             ~CustomBufferIterator() {}
00093 };
00094 
00095 PX_POP_PACK
00096 
00097 }
00098 } // end namespace nvidia::apex
00099 
00100 #endif // CUSTOM_BUFFER_ITERATOR_H

Generated on Sat Dec 1 2018 15:52:05

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