BasicFSAsset.h
00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 #ifndef BASIC_FSASSET_H
00030 #define BASIC_FSASSET_H
00031 
00032 #include "Apex.h"
00033 
00034 namespace nvidia
00035 {
00036 namespace apex
00037 {
00038 
00039 PX_PUSH_PACK_DEFAULT
00040 
00041 #define JET_FS_AUTHORING_TYPE_NAME  "JetFSAsset"
00042 #define ATTRACTOR_FS_AUTHORING_TYPE_NAME    "AttractorFSAsset"
00043 #define VORTEX_FS_AUTHORING_TYPE_NAME   "VortexFSAsset"
00044 #define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset"
00045 #define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset"
00046 
00050 class BasicFSAsset : public Asset
00051 {
00052 protected:
00053     virtual ~BasicFSAsset() {}
00054 
00055 public:
00056 };
00057 
00061 class BasicFSAssetAuthoring : public AssetAuthoring
00062 {
00063 protected:
00064     virtual ~BasicFSAssetAuthoring() {}
00065 
00066 public:
00067 };
00068 
00069 
00070 PX_POP_PACK
00071 
00072 }
00073 } // end namespace nvidia::apex
00074 
00075 #endif // BASIC_FSASSET_H

Generated on Sat Dec 1 2018 15:52:05

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