00001 // 00002 // Redistribution and use in source and binary forms, with or without 00003 // modification, are permitted provided that the following conditions 00004 // are met: 00005 // * Redistributions of source code must retain the above copyright 00006 // notice, this list of conditions and the following disclaimer. 00007 // * Redistributions in binary form must reproduce the above copyright 00008 // notice, this list of conditions and the following disclaimer in the 00009 // documentation and/or other materials provided with the distribution. 00010 // * Neither the name of NVIDIA CORPORATION nor the names of its 00011 // contributors may be used to endorse or promote products derived 00012 // from this software without specific prior written permission. 00013 // 00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY 00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 00017 // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00025 // 00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. 00027 00028 00029 #ifndef BASIC_FSASSET_H 00030 #define BASIC_FSASSET_H 00031 00032 #include "Apex.h" 00033 00034 namespace nvidia 00035 { 00036 namespace apex 00037 { 00038 00039 PX_PUSH_PACK_DEFAULT 00040 00041 #define JET_FS_AUTHORING_TYPE_NAME "JetFSAsset" 00042 #define ATTRACTOR_FS_AUTHORING_TYPE_NAME "AttractorFSAsset" 00043 #define VORTEX_FS_AUTHORING_TYPE_NAME "VortexFSAsset" 00044 #define NOISE_FS_AUTHORING_TYPE_NAME "NoiseFSAsset" 00045 #define WIND_FS_AUTHORING_TYPE_NAME "WindFSAsset" 00046 00050 class BasicFSAsset : public Asset 00051 { 00052 protected: 00053 virtual ~BasicFSAsset() {} 00054 00055 public: 00056 }; 00057 00061 class BasicFSAssetAuthoring : public AssetAuthoring 00062 { 00063 protected: 00064 virtual ~BasicFSAssetAuthoring() {} 00065 00066 public: 00067 }; 00068 00069 00070 PX_POP_PACK 00071 00072 } 00073 } // end namespace nvidia::apex 00074 00075 #endif // BASIC_FSASSET_H