Asset.h
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00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef ASSET_H
00031 #define ASSET_H
00032 
00038 #include "ApexInterface.h"
00039 #include "ApexSDK.h"
00040 #include "AssetPreviewScene.h"
00041 
00042 namespace nvidia
00043 {
00044 namespace apex
00045 {
00046 
00047 PX_PUSH_PACK_DEFAULT
00048 
00050 typedef const char* PlatformTag;
00051 
00052 class Actor;
00053 class AssetPreview;
00054 
00058 class Asset : public ApexInterface
00059 {
00060 public:
00064     virtual const char* getName() const = 0;
00065 
00072     virtual AuthObjTypeID getObjTypeID() const = 0;
00073 
00077     virtual const char* getObjTypeName() const = 0;
00078 
00083     virtual uint32_t forceLoadAssets() = 0;
00084 
00090     virtual ::NvParameterized::Interface* getDefaultActorDesc() = 0;
00091 
00095     virtual ::NvParameterized::Interface* getDefaultAssetPreviewDesc() = 0;
00096 
00101     virtual const ::NvParameterized::Interface* getAssetNvParameterized() const = 0;
00102 
00106     virtual Actor* createApexActor(const ::NvParameterized::Interface& actorParams, Scene& apexScene) = 0;
00107 
00111     virtual AssetPreview* createApexAssetPreview(const ::NvParameterized::Interface& params, AssetPreviewScene* previewScene) = 0;
00112 
00116     virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) = 0;
00117 
00123     virtual bool isValidForActorCreation(const ::NvParameterized::Interface& actorParams, Scene& /*apexScene*/) const = 0;
00124 
00130     virtual bool isDirty() const = 0;
00131 
00132 protected:
00133     virtual ~Asset() {}; // illegal, do not call
00134 };
00135 
00139 class AssetAuthoring : public ApexInterface
00140 {
00141 public:
00145     virtual const char* getName() const = 0;
00146 
00150     virtual const char* getObjTypeName() const = 0;
00151 
00155     virtual bool prepareForPlatform(nvidia::apex::PlatformTag) = 0;
00156 
00160     virtual ::NvParameterized::Interface* getNvParameterized() const = 0;
00161 
00165     virtual NvParameterized::Interface* releaseAndReturnNvParameterizedInterface(void) = 0;
00166 
00174     virtual void setToolString(const char* toolName, const char* toolVersion, uint32_t toolChangelist) = 0;
00175 };
00176 
00177 PX_POP_PACK
00178 
00179 }
00180 } // end namespace nvidia::apex
00181 
00182 #endif // ASSET_H

Generated on Sat Dec 1 2018 15:52:05

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