Apex.h
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00001 //
00002 // Redistribution and use in source and binary forms, with or without
00003 // modification, are permitted provided that the following conditions
00004 // are met:
00005 //  * Redistributions of source code must retain the above copyright
00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
00014 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00016 // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
00017 // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
00018 // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
00019 // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
00020 // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
00021 // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
00023 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef APEX_H
00031 #define APEX_H
00032 
00041 #include "foundation/Px.h"
00042 
00043 #include "ApexUsingNamespace.h"
00044 
00045 
00046 namespace NvParameterized
00047 {
00048 class Traits;
00049 class Interface;
00050 class Serializer;
00051 };
00052 
00053 
00054 #include "foundation/PxPreprocessor.h"
00055 #include "foundation/PxSimpleTypes.h"
00056 #include "foundation/PxAssert.h"
00057 #include "foundation/PxBounds3.h"
00058 #include "foundation/PxVec2.h"
00059 #include "foundation/PxVec3.h"
00060 
00061 
00062 // APEX public API:
00063 // In general, APEX public headers will not be included 'alone', so they
00064 // should not include their prerequisites.
00065 
00066 #include "ApexDefs.h"
00067 #include "ApexDesc.h"
00068 #include "ApexInterface.h"
00069 #include "ApexSDK.h"
00070 
00071 #include "Actor.h"
00072 #include "Context.h"
00073 #include "ApexNameSpace.h"
00074 #include "PhysXObjectDesc.h"
00075 #include "RenderDataProvider.h"
00076 #include "Renderable.h"
00077 #include "AssetPreview.h"
00078 #include "Asset.h"
00079 #include "RenderContext.h"
00080 #include "Scene.h"
00081 #include "ApexSDKCachedData.h"
00082 #include "IProgressListener.h"
00083 #include "Module.h"
00084 #include "IosAsset.h"
00085 
00086 #include "RenderDataFormat.h"
00087 #include "RenderBufferData.h"
00088 #include "UserRenderResourceManager.h"
00089 #include "UserRenderVertexBufferDesc.h"
00090 #include "UserRenderInstanceBufferDesc.h"
00091 #include "UserRenderSpriteBufferDesc.h"
00092 #include "UserRenderIndexBufferDesc.h"
00093 #include "UserRenderBoneBufferDesc.h"
00094 #include "UserRenderResourceDesc.h"
00095 #include "UserRenderSurfaceBufferDesc.h"
00096 #include "UserRenderSurfaceBuffer.h"
00097 #include "UserRenderResource.h"
00098 #include "UserRenderVertexBuffer.h"
00099 #include "UserRenderInstanceBuffer.h"
00100 #include "UserRenderSpriteBuffer.h"
00101 #include "UserRenderIndexBuffer.h"
00102 #include "UserRenderBoneBuffer.h"
00103 #include "UserRenderer.h"
00104 
00105 #include "VertexFormat.h"
00106 #include "RenderMesh.h"
00107 #include "RenderMeshActorDesc.h"
00108 #include "RenderMeshActor.h"
00109 #include "RenderMeshAsset.h"
00110 #include "ResourceCallback.h"
00111 #include "ResourceProvider.h"
00112 
00113 #endif // APEX_H

Generated on Sat Dec 1 2018 15:52:05

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