ForceFieldPreview.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef FORCE_FIELD_PREVIEW_H
00031 #define FORCE_FIELD_PREVIEW_H
00032 
00033 #include "Apex.h"
00034 #include "AssetPreview.h"
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 class RenderDebugInterface;
00044 
00045 namespace APEX_FORCEFIELD
00046 {
00051 static const uint32_t FORCEFIELD_DRAW_NOTHING = (0x00);
00056 static const uint32_t FORCEFIELD_DRAW_ICON = (0x01);
00061 static const uint32_t FORCEFIELD_DRAW_BOUNDARIES = (0x2);
00066 static const uint32_t FORCEFIELD_DRAW_WITH_CYLINDERS = (0x4);
00071 static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL = (FORCEFIELD_DRAW_ICON + FORCEFIELD_DRAW_BOUNDARIES);
00076 static const uint32_t FORCEFIELD_DRAW_FULL_DETAIL_BOLD = (FORCEFIELD_DRAW_FULL_DETAIL + FORCEFIELD_DRAW_WITH_CYLINDERS);
00077 }
00078 
00082 class ForceFieldPreview : public AssetPreview
00083 {
00084 public:
00090     virtual void    setIconScale(float scale) = 0;
00098     virtual void    setDetailLevel(uint32_t detail) = 0;
00099 
00100 protected:
00101     ForceFieldPreview() {};
00102 };
00103 
00104 
00105 PX_POP_PACK
00106 
00107 } // namespace apex
00108 } // namespace nvidia
00109 
00110 #endif // FORCE_FIELD_PREVIEW_H

Generated on Sat Dec 1 2018 15:52:02

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