ForceFieldAsset.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef FORCE_FIELD_ASSET_H
00031 #define FORCE_FIELD_ASSET_H
00032 
00033 #include "Apex.h"
00034 #include "ForceFieldPreview.h"
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 #define FORCEFIELD_AUTHORING_TYPE_NAME "ForceFieldAsset"
00044 
00045 class ForceFieldActor;
00046 
00050 class ForceFieldAsset : public Asset
00051 {
00052 protected:
00056     virtual ~ForceFieldAsset() {}
00057 
00058 public:
00062     virtual float       getDefaultScale() const = 0;
00063 
00067     virtual void        releaseForceFieldActor(ForceFieldActor&) = 0;
00068 };
00069 
00073 class ForceFieldAssetAuthoring : public AssetAuthoring
00074 {
00075 protected:
00079     virtual ~ForceFieldAssetAuthoring() {}
00080 
00081 public:
00082 };
00083 
00084 
00085 PX_POP_PACK
00086 
00087 } // namespace apex
00088 } // namespace nvidia
00089 
00090 #endif // FORCE_FIELD_ASSET_H

Generated on Sat Dec 1 2018 15:52:02

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