GroundEmitterAsset.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef GROUND_EMITTER_ASSET_H
00031 #define GROUND_EMITTER_ASSET_H
00032 
00033 #include "Apex.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 #define GROUND_EMITTER_AUTHORING_TYPE_NAME "GroundEmitterAsset"
00044 
00046 class GroundEmitterAsset : public Asset
00047 {
00048 protected:
00049     PX_INLINE GroundEmitterAsset() {}
00050     virtual ~GroundEmitterAsset() {}
00051 
00052 public:
00053 
00055     virtual const PxVec3 &          getVelocityLow() const = 0;
00056     
00058     virtual const PxVec3 &          getVelocityHigh() const = 0;
00059     
00061     virtual const float &           getLifetimeLow() const = 0;
00062     
00064     virtual const float &           getLifetimeHigh() const = 0;
00065 
00067     virtual float                   getRadius() const = 0;
00068     
00070     virtual uint32_t                getMaxRaycastsPerFrame() const = 0;
00071     
00073     virtual float                   getRaycastHeight() const = 0;
00074     
00080     virtual float                   getSpawnHeight() const = 0;
00081     
00083     virtual const char*             getRaycastCollisionGroupMaskName() const = 0;
00084 };
00085 
00087 class GroundEmitterAssetAuthoring : public AssetAuthoring
00088 {
00089 protected:
00090     virtual ~GroundEmitterAssetAuthoring() {}
00091 };
00092 
00093 
00094 PX_POP_PACK
00095 
00096 }
00097 } // end namespace nvidia
00098 
00099 #endif // GROUND_EMITTER_ASSET_H

Generated on Sat Dec 1 2018 15:51:58

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