EmitterActor.h
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00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef EMITTER_ACTOR_H
00031 #define EMITTER_ACTOR_H
00032 
00033 #include "Apex.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 class EmitterAsset;
00043 class EmitterGeomExplicit;
00044 class EmitterLodParamDesc;
00045 class RenderVolume;
00046 
00048 class EmitterActor : public Actor
00049 {
00050 protected:
00051     virtual ~EmitterActor() {}
00052 
00053 public:
00054 
00058     class EmitterValidateCallback
00059     {
00060     public:
00069         virtual bool validateEmitterPosition(const PxVec3 &emitterOrigin,PxVec3 &position) = 0;
00070     };
00071 
00073     virtual EmitterAsset*           getEmitterAsset() const = 0;
00074 
00076     virtual EmitterGeomExplicit*    isExplicitGeom() = 0;
00077 
00079     virtual PxMat44                 getGlobalPose() const = 0;
00080     
00082     virtual void                    setCurrentPose(const PxTransform& pose) = 0;
00083     
00085     virtual void                    setCurrentPosition(const PxVec3& pos) = 0;
00086 
00092     virtual void                    setAttachActor(PxActor*) = 0;
00093 
00095     virtual void                    setAttachRelativePose(const PxTransform& pose) = 0;
00096 
00098     virtual const PxActor*          getAttachActor() const = 0;
00099 
00101     virtual const PxMat44           getAttachRelativePose() const = 0;
00102     
00104     virtual float                   getObjectRadius() const = 0;
00105 
00107     virtual void                    setOverlapTestCollisionGroups(uint32_t) = 0;
00108 
00115     virtual void                    startEmit(bool persistent = true) = 0;
00116     
00118     virtual void                    stopEmit() = 0;
00119     
00121     virtual bool                    isEmitting() const = 0;
00122     
00124     virtual const EmitterLodParamDesc& getLodParamDesc() const = 0;
00126     virtual void                    setLodParamDesc(const EmitterLodParamDesc&) = 0;
00127 
00129 
00130     virtual void                    setDensity(const float&) = 0;
00131     
00133     virtual void                    setRate(const float&) = 0;
00134 
00136     virtual void                    setVelocityLow(const PxVec3&) = 0;
00137     
00139     virtual void                    setVelocityHigh(const PxVec3&) = 0;
00140     
00142     virtual void                    setLifetimeLow(const float&) = 0;
00143     
00145     virtual void                    setLifetimeHigh(const float&) = 0;
00146 
00148     virtual void                    emitAssetParticles(bool enable) = 0;
00149     
00151     virtual bool                    getEmitAssetParticles() const = 0;
00152 
00159     virtual void                    setPreferredRenderVolume(RenderVolume* volume) = 0;
00160 
00162     virtual void                    getRate(float&) const = 0;
00163 
00165     virtual uint32_t                getSimParticlesCount() const = 0;
00166 
00168     virtual uint32_t                getActiveParticleCount() const = 0;
00169 
00171     virtual void                    setDensityGridPosition(const PxVec3 &pos) = 0;
00172 
00174     virtual void                    setApexEmitterValidateCallback(EmitterValidateCallback *callback) = 0;
00175 
00177     PX_DEPRECATED virtual void      setObjectScale(float scale) = 0;
00178 
00180     PX_DEPRECATED virtual float     getObjectScale(void) const = 0;
00181 
00183     virtual void                    setCurrentScale(float scale) = 0;
00184 
00186     virtual float                   getCurrentScale(void) const = 0;
00187 
00188 
00189 };
00190 
00191 PX_POP_PACK
00192 
00193 }
00194 } // end namespace nvidia
00195 
00196 #endif // EMITTER_ACTOR_H

Generated on Sat Dec 1 2018 15:51:58

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