nvidia::apex::ClothingAssetAuthoring Member List
This is the complete list of members for nvidia::apex::ClothingAssetAuthoring, including all inherited members.
addBoneCapsule(const char *boneName, float capsuleRadius, float capsuleHeight, const PxMat44 &localPose)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
addBoneCapsule(uint32_t boneIndex, float capsuleRadius, float capsuleHeight, const PxMat44 &localPose)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
addBoneConvex(const char *boneName, const PxVec3 *positions, uint32_t numPositions)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
addBoneConvex(uint32_t boneIndex, const PxVec3 *positions, uint32_t numPositions)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
addPlatformToGraphicalLod(uint32_t lod, PlatformTag platform)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
applyTransformation(const PxMat44 &transformation, float scale, bool applyToGraphics, bool applyToPhysics)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
clearAllBoneActors()=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
clearBoneActors(const char *boneName)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
clearBoneActors(uint32_t boneIndex)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
clearCollision()=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
clearMeshes()=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getBoneBindPose(uint32_t boneIndex, PxMat44 &bindPose) const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getClothingPhysicalMesh(uint32_t graphicalLod) const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getLodValue(uint32_t lod) const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getMaterialLibrary()=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getNumLods() const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getNumPlatforms(uint32_t lod) const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getPlatform(uint32_t lod, uint32_t i) const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
getRenderMeshAssetAuthoring(uint32_t lodLevel) const =0nvidia::apex::ClothingAssetAuthoring [pure virtual]
removePlatform(uint32_t lod, PlatformTag platform)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setBoneBindPose(uint32_t boneIndex, const PxMat44 &bindPose)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setBoneInfo(uint32_t boneIndex, const char *boneName, const PxMat44 &bindPose, int32_t parentIndex)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setCollision(const char **boneNames, float *radii, PxVec3 *localPositions, uint32_t numSpheres, uint16_t *pairs, uint32_t numIndices)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setCollision(uint32_t *boneIndices, float *radii, PxVec3 *localPositions, uint32_t numSpheres, uint16_t *pairs, uint32_t numIndices)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setDefaultConstrainCoefficients(const ClothingConstrainCoefficients &coeff)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setDeriveNormalsFromBones(bool enable)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setExportScale(float scale)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setInvalidConstrainCoefficients(const ClothingConstrainCoefficients &coeff)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setMaterialLibrary(NvParameterized::Interface *materialLibrary, uint32_t materialIndex, bool transferOwnership)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setMeshes(uint32_t lod, RenderMeshAssetAuthoring *graphicalMesh, ClothingPhysicalMesh *physicalMesh, float normalResemblance=25, bool ignoreUnusedVertices=true, IProgressListener *progress=NULL)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setRootBone(const char *boneName)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationDisableCCD(bool disable)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationGravityDirection(const PxVec3 &gravity)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationHierarchicalLevels(uint32_t levels)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationRestLengthScale(float scale)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationSleepLinearVelocity(float sleep)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationThickness(float thickness)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationTwowayInteraction(bool enable)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationUntangling(bool enable)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
setSimulationVirtualParticleDensity(float density)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]
updateBindPoses(const PxMat44 *newBindPoses, uint32_t newBindPosesCount, bool isInternalOrder, bool maintainCollisionWorldSpace)=0nvidia::apex::ClothingAssetAuthoring [pure virtual]

Generated on Sat Dec 1 2018 15:51:51

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