ModuleClothing.h
00001 //
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00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef MODULE_CLOTHING_H
00031 #define MODULE_CLOTHING_H
00032 
00033 #include "Module.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 class ClothingAsset;
00043 class ClothingAssetAuthoring;
00044 class ClothingPhysicalMesh;
00045 
00046 class IProgressListener;
00047 class RenderMeshAssetAuthoring;
00048 
00064 class ModuleClothing : public Module
00065 {
00066 public:
00070     virtual ClothingPhysicalMesh* createEmptyPhysicalMesh() = 0;
00071 
00081     virtual ClothingPhysicalMesh* createSingleLayeredMesh(RenderMeshAssetAuthoring* asset, uint32_t subdivision, bool mergeVertices, bool closeHoles, IProgressListener* progress) = 0;
00082 
00083 protected:
00084     virtual ~ModuleClothing() {}
00085 };
00086 
00087 #if !defined(_USRDLL)
00088 
00092 void instantiateModuleClothing();
00093 #endif
00094 
00095 
00096 PX_POP_PACK
00097 
00098 }
00099 } // namespace nvidia
00100 
00101 #endif // MODULE_CLOTHING_H

Generated on Sat Dec 1 2018 15:51:51

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