ClothingPreview.h
00001 //
00002 // Redistribution and use in source and binary forms, with or without
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00006 //    notice, this list of conditions and the following disclaimer.
00007 //  * Redistributions in binary form must reproduce the above copyright
00008 //    notice, this list of conditions and the following disclaimer in the
00009 //    documentation and/or other materials provided with the distribution.
00010 //  * Neither the name of NVIDIA CORPORATION nor the names of its
00011 //    contributors may be used to endorse or promote products derived
00012 //    from this software without specific prior written permission.
00013 //
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00015 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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00022 // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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00024 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00025 //
00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef CLOTHING_PREVIEW_H
00031 #define CLOTHING_PREVIEW_H
00032 
00033 #include "AssetPreview.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00042 
00043 
00047 class ClothingPreview : public AssetPreview
00048 {
00049 
00050 public:
00051 
00056     virtual void updateState(const PxMat44& globalPose, const PxMat44* newBoneMatrices, uint32_t boneMatricesByteStride, uint32_t numBoneMatrices) = 0;
00057 
00058 };
00059 
00060 
00061 PX_POP_PACK
00062 
00063 }
00064 } // namespace nvidia
00065 
00066 #endif // CLOTHING_PREVIEW_H

Generated on Sat Dec 1 2018 15:51:51

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