BasicIosAsset.h
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00001 //
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef BASIC_IOS_ASSET_H
00031 #define BASIC_IOS_ASSET_H
00032 
00033 #include "Apex.h"
00034 #include <limits.h>
00035 
00036 namespace nvidia
00037 {
00038 namespace apex
00039 {
00040 
00041 PX_PUSH_PACK_DEFAULT
00042 
00043 #define BASIC_IOS_AUTHORING_TYPE_NAME "BasicIosAsset"
00044 
00048 class BasicIosAsset : public IosAsset
00049 {
00050 public:
00051 
00053     virtual float                       getParticleRadius() const = 0;
00054     
00056     virtual float                       getRestDensity() const = 0;
00057     
00059     virtual float                       getMaxInjectedParticleCount() const = 0;
00060     
00062     virtual uint32_t                    getMaxParticleCount() const = 0;
00063     
00065     virtual float                       getParticleMass() const = 0;
00066 
00067 protected:
00068     virtual ~BasicIosAsset()    {}
00069 };
00070 
00074 class BasicIosAssetAuthoring : public AssetAuthoring
00075 {
00076 public:
00077 
00079     virtual void setParticleRadius(float) = 0;
00080     
00082     virtual void setRestDensity(float) = 0;
00083     
00085     virtual void setMaxInjectedParticleCount(float count) = 0;
00086     
00088     virtual void setMaxParticleCount(uint32_t count) = 0;
00089     
00091     virtual void setParticleMass(float) = 0;
00092 
00094     virtual void setCollisionGroupName(const char* collisionGroupName) = 0;
00095     
00097     virtual void setCollisionGroupMaskName(const char* collisionGroupMaskName) = 0;
00098 
00099 protected:
00100     virtual ~BasicIosAssetAuthoring()   {}
00101 };
00102 
00103 PX_POP_PACK
00104 
00105 }
00106 } // namespace nvidia
00107 
00108 #endif // BASIC_IOS_ASSET_H

Generated on Sat Dec 1 2018 15:51:49

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