BasicIosActor.h
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00026 // Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
00027 
00028 
00029 
00030 #ifndef BASIC_IOS_ACTOR_H
00031 #define BASIC_IOS_ACTOR_H
00032 
00033 #include "Apex.h"
00034 
00035 namespace nvidia
00036 {
00037 namespace apex
00038 {
00039 
00040 PX_PUSH_PACK_DEFAULT
00041 
00045 class BasicIosActor : public Actor
00046 {
00047 public:
00048 
00050     virtual float                       getParticleRadius() const = 0;
00051     
00053     virtual float                       getRestDensity() const = 0;
00054 
00056     virtual uint32_t                    getParticleCount() const = 0;
00057 
00058 protected:
00059 
00060     virtual ~BasicIosActor()    {}
00061 };
00062 
00063 PX_POP_PACK
00064 
00065 }
00066 } // namespace nvidia
00067 
00068 #endif // BASIC_IOS_ACTOR_H

Generated on Sat Dec 1 2018 15:51:49

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